@startuml
sprite $live_tv [48x48/16] {
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}


!define MATERIAL_LIVE_TV(_alias) ENTITY(rectangle,black,live_tv,_alias,MATERIAL LIVE_TV)
!define MATERIAL_LIVE_TV(_alias, _label) ENTITY(rectangle,black,live_tv,_label, _alias,MATERIAL LIVE_TV)
!define MATERIAL_LIVE_TV(_alias, _label, _shape) ENTITY(_shape,black,live_tv,_label, _alias,MATERIAL LIVE_TV)
!define MATERIAL_LIVE_TV(_alias, _label, _shape, _color) ENTITY(_shape,_color,live_tv,_label, _alias,MATERIAL LIVE_TV)
skinparam folderBackgroundColor<<MATERIAL LIVE_TV>> White
@enduml